OCEAN PLAYS : CREEPER WORLD 3
BY - Ms_Riley_Guprz
Creeper World is one of those games that developed from a popular flash games into a full-fledged RTS. The opponent is a flowing water-like creeper which brings back memories of The Thing. It has the free-form feel of an RTS with the building mechanics of a tower defense, and it brings out the best in both.
As a review of a single game, I divide it into sections and give each a grade, which is brought together as a final grade. This style may change with each game. Maybe I’ll update older reviews as it happens.
A short, but slightly challenging, story campaign introduces each building and game aspect. It’s quick enough to not be a drag, but long enough to practice each style of play. There are only a few buildings of each type, which cuts down on memorization. It could be condensed further, since the campaign does take a significant time to finish, although not required.
Overall, extremely easy to learn;
LEARNING CURVE = A-
The story is told by text boxes at the beginning of each campaign that are honestly more of a nuisance than an addition. Even if you do read the plot, it’s extremely dull and unchanging. It feels like they just added it to give the game a sense of universe, but ultimately only make it feel childish and rushed to production.
It does have one redeeming quality, which is the “skip all” button at the beginning;
PLOT = D
Once a base can established, the game difficulty usually goes down. But the long, drawn-out, slug-fest, trench-warfare feel of the game is its most redeeming quality. Sure, it may not be difficult to beat back the creeper with an adequate power supply, but it makes you feel like you’re actually engaging in a battle. The Bertha cannons make the game stupidly easy. Once one can be established, it usually spells the end of the game. However, the game has its challenges. The legendary Waternaris map, which is a steam achievement, requires pinpoint accuracy and timing to even survive more than 2 minutes. There are a few similarly impossible maps, but otherwise most games are easy, assuming time is no issue.
One nice addition to the game, via the game editor, is Play as Creeper (PAC) maps. These reverse the whole style of play by making you control the spores and general flow of the creeper. The targets are always well developed defensive systems that you have to spend hours chipping away at before you can breach their walls. Tough, but entertaining.
Difficulty is how you choose to play it;
DIFFICULTY = B+
There are two main “galaxies” of maps after the campaign: tormented space and the prospector zone. Both are roughly identical in being massive networks of solar systems, each with a variable number of planets/maps. Completing a specific planet in each system opens up networks to further systems. In that way, you build territory and expand your borders. The result is hundreds of unique maps of varying sizes. Beyond different maps, you can attempt different play styles and different self-restrictions, as well as time/score leaderboards. For everything else, there is the library of custom maps which are often extremely creative and always fun to explore.
The possibilities are infinite;
RE-PLAYABILITY = A+
Unfortunately there is no multiplayer mode, which is what this section was originally meant for. I won’t fault the game for this either, since it’s not really in its design. So this is just a placeholder for future game reviews.
BALANCE = No grade.
The best games are ones that have great playability, but also accessibility. It may be some unique gem of a game, but if it’s only found on rare CDs or is prohibitively expensive, I’m going to knock it down a peg.
That being said, CW3 is available on Steam, for a reasonable price. So yes, it’s available;
ACCESABILITY= = B
A smart, fun, and replayable game. Creeper World 3 offers a lot of entertainment, although it does tend to get stale if you don’t challenge yourself. Each game can last between 5 minutes to 2 hours, depending on how you like to play. It’s a great RTS game that can be broken into bite-sized chunks. Everyone interested in strategy should own this game.
Excellent, but room for improvement, particularly in the plot;